Godot Game Developer - Remote
YO AI Labs · Remote (United States)
Posted January 21, 1970
AI Summary
YO AI Labs is hiring remote contract Godot Game Developers to build gameplay systems, mechanics, and interactive features in the Godot engine. The role also involves providing technical feedback and documentation to help train and evaluate AI-generated development solutions. Compensation is output-based (paid per accepted task), and the role emphasizes a strong portfolio.
Job Description
Godot Game Developer
Role Type: Contractor
Location: Remote
Job Description
We are seeking experienced Godot Game Developers to contribute to a project focused on creating engaging interactive experiences using the Godot game engine.
In this role, you will apply your game development expertise to real-world deliverables and help train and evaluate next-generation AI systems. You will work on gameplay systems, mechanics, and interactive features while providing technical feedback and documentation to improve AI-generated development solutions.
This opportunity is ideal for professionals with strong Godot development skills, practical game development experience, and excellent communication abilities.
Key Responsibilities
- Design and implement advanced gameplay systems, mechanics, and features using the Godot engine.
- Collaborate on scene creation, visual scripting, and asset integration to develop engaging and visually appealing experiences.
- Provide detailed documentation and regular written feedback on development processes and delivered components.
- Conduct comprehensive code reviews and provide technical guidance to improve code quality and maintainability.
- Identify, analyze, and resolve technical challenges while optimizing game performance and user experience.
- Participate in iterative development cycles and suggest improvements to gameplay, playability, and engagement.
- Adapt project assets and game logic to meet evolving project requirements.
Preferred Qualifications
- Demonstrated experience in game development across AAA, indie, solo, or serious hobby projects.
- A portfolio or verifiable published work through a personal website, itch.io, Steam, GitHub, game jam entries, or shipped game credits.
- Advanced proficiency in at least one major game engine, such as Godot, Unity, or Unreal Engine, including editor tools, scene management, and debugging utilities.
- Experience with engine scripting languages such as GDScript, C#, C++, or Blueprints, with the ability to interpret, troubleshoot, and improve gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills, particularly in preparing clear task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or AI evaluation projects is an added advantage.
Portfolio Requirement
A portfolio is the most important part of your application and plays a major role in the selection process. Please include work that best demonstrates your game development skills, technical expertise, and practical experience.
Compensation Structure
- Compensation is output-based, with payment provided per task that meets project specifications.
- Task completion time may vary depending on the expert's experience and workflow.
- Minimum submission requirements apply.
- Experts are required to submit a minimum number of tasks per week.
Originally posted on Himalayas
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